Symbol of the Solari

Symbol of the Solari

OGN #227

Erratas & Clarifications

Clarification5 mai 2026

Q: I have a <<Guardian Angel>> attached to a unit that now has 3[M]. It is attacking an enemy <<Nidalee Cat Form>>. Proceeding to the combat damage step, my 3[M] unit receives lethal damage and <<Nidalee Cat Form>> survives. In the combat cleanup, my unit dies but its death is replaced by <<Guardian Angel>> and recalls to base. Does my enemy draw 1?

Rules for Context - 461.3.d., FAQ “Results of Combat”

Q: From the above scenario, I also have a <<Symbol of the Solari>> in play. Does my enemy <<Nidalee Cat Form>> also get recalled?

A: No.

The intent of the rule in the FAQ is that there will be “no result” if units are recalled during step 3d of the combat cleanup.

Clarification28 oct. 2025

Q: So what does Symbol of the Solari do?

Symbol of the Solari has a replacement effect that applies to a combat if 1) you are the attacker, and 2) the combat ends in a tie because both players have units remaining. Ordinarily this would result in your units being recalled and the defender retaining control, but Symbol of the Solari instead causes all units at that battlefield to be recalled, leaving the battlefield open and uncontested.

Clarification28 oct. 2025

Q: Does Symbol of the Solari recall all units everywhere?

No, just the units that were involved in the tie. It’s receiving minor errata to clarify this.

Symbol of the Solari

If a combat where you are the attacker ends in a tie that would recall any of your units, recall all units at that battlefield instead. (Send them to base. This isn't a move. Ties are calculated after combat damage is dealt.)

Clarification28 oct. 2025

Q: What does it mean for combat to be a “tie?”

The updated rules will more clearly define what it means to win, lose, or tie a combat.

  • A player wins a combat if only their units are present after combat damage has been dealt.
  • A player loses a combat if the other player in combat still has units present and they do not (ie, if the other player wins).
  • A combat ends in a tie if either:
    • Neither player has units left at the battlefield (e.g. they all died to combat damage).
    • Both players have units left at the battlefield (e.g. one or more units was ineligible to deal or receive combat damage—stunned units, Kayn, etc).

Winning a combat is not the same as conquering, although ordinarily the attacking player must win in order to conquer. Either the attacker or the defender can win, and each combat either ends in a tie, or has exactly one winner and one loser.

When combat ends in a tie, all attacking units are recalled to their base and the defender retains control of the battlefield. This doesn’t cause the defender to win the combat; it’s too late for that.