Jinx, Loose Cannon

Jinx, Loose Cannon

OGN #251

Erratas & Clarifications

Clarification29 avr. 2026

Loose Cannon, the Jinx Legend, reads “At the start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.” The conditional statement “if you have one or fewer cards in your hand,” does not appear where we would expect in the sequence described above, so it is considered part of the effect and not the condition. This ability can be split into “At the start of your Beginning Phase,” and “draw 1 if you have one of fewer cards in your hand.”

Ruling14 avr. 2026

Jinx, Loose Cannon: 'At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.'

  • A 383.3.e conditional is structured as: [ {trigger event} , {if conditional} , {effect} ].

The 'if' sits between the trigger condition and the effect. It is a ON/OFF process to be placed on the chain: if false, the ability never goes on the chain.

Example (Sona):
'At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.' The 'if' is between trigger and effect. Checked before placement. If false, nothing goes on the chain.

Jinx is structured differently: [ {trigger event} , {effect with a condition} ]
'At start of your Beginning Phase' is the trigger condition. 'Draw 1 if you have one or fewer cards in your hand' is the effect. The 'if’ part is within the effect instruction, not between the trigger and the effect.

This distinction matters: opponents can react to Jinx's trigger (it is on the chain), even if the draw might not happen. With a 383.3.e conditional like Sona's, if the condition is false, there is nothing on the chain to react to.

WHAT THAT MEANS

The trigger condition is only the start of the Beginning Phase. The ability always goes on the chain at this moment. The 'if you have one or fewer cards' is checked while resolving, as part of executing the instruction. If false at that point, the draw is ignored per CR 359.3.e.6 (instructions that can't be followed are ignored).